/melody helps with twisting songs and saves your wrists from carpal tunnel due to twisting manually. 🙂
(Note: Melody is not a perfect solution and still requires common sense and manual overview to ensure that your songs are twisting correctly. In some cases you will want to consider twisting your songs manually.)
The main way it works is that you create a song lineup, then decide which you want to twist. Let’s say it’s your first four song are:
/melody 1 2 3 4
The melody command will cycle through your first four songs incredibly efficiently. However, if you’re interrupted during your second song somehow (e.g: stunned), you start back at song #1.
Melody automatically refreshes itself, playing the song sequence you indicate continuously unless interrupted. Each song is played for its cast time (3 seconds in most cases) before moving on to the next.
You can stop melody by hitting your melody hotkey (or typing /melody), clicking any song on your spellbar, or typing /stop. You can also “break” melody by using a clicky item, try to avoid doing this as it can bug out your songs (/stop usually fixes this, or it fixes itself in a few seconds).
If you want to interrupt your melody for something else (such as slow or mez), I recommend hitting your melody hotkey to stop current songs, then click the song you want to play. After the new song lands, hit your melody hotkey to stop your song, then again to restart melody. You can’t manually use songs without stopping melody first.
If you fizzle (miss a note) during melody, it will keep trying to play the fizzled song until it is successful, then continue the melody.
Melody doesn’t have a fixed duration, basically you turn it on and off. However, you can create a melody with a gap if song recast timers don’t line up properly (not usually intentional).
If you have two different melody hotkeys, when you hit the second melody, EQ considers this stopping your current songs. If you hit the new hotkey again, it will start the second melody.